Now playing: UFC Undisputed 2009

Maybe I'm just getting old - OK, I'm definitely getting old - but this is the first time I can remember thinking "Wow this is a great game, aside from all of these buttons and dials and switches I have to hit to play it."
Sure the graphics are so realistic-looking that they can fool people who are walking by into thinking it's an actual broadcast, and knocking people out never gets old. But there are just so many situations - standing, on the ground, different positions - and the controls change for each.
I'm pretty sure to block a knee strike in a standing clinch you have to hold down the left bumper, the right trigger, make a gentle 75-degree sweeping motion with the right stick, do the hokey pokey and turn yourself around. And when you have dozens of contextual blocks and counters like that to learn for each situation, and have to execute each with split-second timing, that quickly becomes, er, what it's all about. Which kind of ruins the experience for someone like me who's not a hardcore fan of the sport or the genre.
It also means that if you ever find yourself in this position, just sit the controller down and walk away because the fight's already over:

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